In a world where music is not just for listening but also for creating emotions, Sprunki Simon Time Phase 3 appears as a unique artistic "live sound experiment" program. This is no longer simply a game mod; it is a cross between an intuitive music maker, minimalist visual effects, and a strangely creepy atmosphere—all combined to create an experience that you will hardly forget.
Simon Time Phase 3 contains eerie music never heard before in the Sprunki series
From the moment you open the game, you feel something different: low light, shaky images, and strangely shaped creatures standing silently as if waiting to be summoned. Each character (also known as Sprunki) is not only a sound generator but also a piece of the player's mind.
Phase 3 expands the concept of in-game music in a more personal way: you don't play to win, and you don't create to score points—but to listen to yourself amidst the chaos of distorted sounds and surreal images.

New and exclusive features in Phase 3
Redesigned Sprunki characters with greater artistic depth
- Each Sprunki is no longer simply a musical instrument symbol but has its own expression: some jerk repeatedly like a system error, and some characters only open their mouths once and then close them forever—full of metaphors.
- Dynamic sprites are glitchy, compressed, and broken, creating a sense of "damage" that is intentionally reminiscent of digital art products that have gone out of time.
Dark sounds are processed in a cinematic direction.
- No longer the cheerful beats of previous phases, Phase 3 aims for sound abstraction: intermittent whispers, distorted synths, and intermittent drum beats that create a lingering sense of unease.
- Each loop is like an abstract cinematic sequence—sometimes it lasts for a long time, sometimes it suddenly disappears, leaving the player in a state of constant anxiety.
Unlimited real-time audio layering
- Players can drag and drop Sprunkis onto the stage, then change their position or delete them without stopping the music, opening up the opportunity to create “live” music.
- This makes Phase 3 like a minimalist DIY mixer—where players can experiment endlessly with sound mixing.
Simple gameplay
- Drag – Drop – Listen – Tweak: Each time you place a Sprunki on stage, it opens up a new soundscape.
- Players can create mixes that are dark, quiet, or chaotic and menacing—depending on how they combine the characters.
- You can also “build up” the mood: start with a distant echo and gradually add synth glitches, gasps, or heartbeats—creating the effect of a panic attack.
What I love most about Simon Time Phase 3
What makes Phase 3 stand out the most is not just the sound, but the way it tells the story through images and silence:
- The cold gray background makes the scene look like an abandoned factory, making you feel like you are playing music in the ruins.
- No dialogue, no specific instructions—the game forces you to explore, feel, and find the "dramatic" point in the music you create.
Sprunki Simon Time Phase 3 is a game for those who are not afraid to experiment. Where sound becomes a material to express emotional depth, this is a worthy choice.
Connecting to the next experience
If Sprunki Simon Time Phase 3 is a stage of experimentation and transformation of sound in a creepy space, then The Lost Souls will take you further—into a dark world where music is not just sound, but the echo of lost souls.